my works for improvement in Enclave
Posted: Mon Mar 16, 2015 8:28 am
Hello)) I'm Bimo and i am from Russia))
And I like this wounderfull game!
But i suppose that autors do not open all potential of this game, even if they make much work and put there so much dialogues and voices ...
And physic properties of Ai-intellect players have serious differences compared to players when you plaing for them (ex: jumping, velocities of run, some dialogues Ai-intellect like palladins, knights, engineers and my favorite liches
). (sorry for my english
).
Becides of this - opportunities of staffs are more extensive as i can imagine!
Here i want to show us and discuss my works, which i have already made with Enclave, just screen shoots.
May be you can make a hint t me, for resolve some problems.
So, strait for deal - i change some staffs view -to make them more magic look! Projectiles and explosions of them are too not so magic Ithink - and i correct them a little, summon staffs opportunities - OMG(!) it's so logical but didn't realised in game
Sounds and dialogues are another speaking! I can understand that Enclave was a play quake3 or smth. but if you make so much induvidual speaking and replics in voices of each hero,why only 30% use in game? I tried to make them(heroes) talk more! and Ai-Intellect and if you play for them.
And I like this wounderfull game!
But i suppose that autors do not open all potential of this game, even if they make much work and put there so much dialogues and voices ...
And physic properties of Ai-intellect players have serious differences compared to players when you plaing for them (ex: jumping, velocities of run, some dialogues Ai-intellect like palladins, knights, engineers and my favorite liches


Becides of this - opportunities of staffs are more extensive as i can imagine!
Here i want to show us and discuss my works, which i have already made with Enclave, just screen shoots.
May be you can make a hint t me, for resolve some problems.
So, strait for deal - i change some staffs view -to make them more magic look! Projectiles and explosions of them are too not so magic Ithink - and i correct them a little, summon staffs opportunities - OMG(!) it's so logical but didn't realised in game

Sounds and dialogues are another speaking! I can understand that Enclave was a play quake3 or smth. but if you make so much induvidual speaking and replics in voices of each hero,why only 30% use in game? I tried to make them(heroes) talk more! and Ai-Intellect and if you play for them.