Differences between Enclave and Asghan: The Dragon Slayer ?
Differences between Enclave and Asghan: The Dragon Slayer ?
What do you think are the differences between Enclave and Asghan: The Dragon Slayer ?
Re: Differences between Enclave and Asghan: The Dragon Slaye
I like them both,as i played only the pc game demos, but i think Enclave is graphically (textures and map arhitecture and destructible enviroments) and sound superior more than in Asghan and does'not suffer from third camera problems like the other does, when you turn the player character around. But i think the combat interaction could be improved in Enclave. Does the Enclave map editor render a map without any problems if i want to make a part of a shore of a lake or a ocean like built in a map, or can the editor be improved trough moding ?
Re: Differences between Enclave and Asghan: The Dragon Slaye
Asghan looks like interesting game, this is the first time I've heard of it! Seems like it has some similar themes as far as a melee based combat but with more rpg elements, I might see if I can try it out sometime.
It looks like it was released a few years earlier then Enclave, but I also think Enclave had a very well built game engine for its time. In reply to the question, the engine shouldn't have trouble when creating a scene like that, it's able to render a large amount of detailed geometry and has some good shading algorithms which work well for terrain. You could look at the Ancestors level in the game (or some of the other outdoor maps with water, such as Plateau) for an idea of what this might look like. I imagine the editor itself probably can't be modified much, although the assets and object definitions can be changed to make things easier to work with.
It looks like it was released a few years earlier then Enclave, but I also think Enclave had a very well built game engine for its time. In reply to the question, the engine shouldn't have trouble when creating a scene like that, it's able to render a large amount of detailed geometry and has some good shading algorithms which work well for terrain. You could look at the Ancestors level in the game (or some of the other outdoor maps with water, such as Plateau) for an idea of what this might look like. I imagine the editor itself probably can't be modified much, although the assets and object definitions can be changed to make things easier to work with.