XW-Compiler - audio formats
Posted: Mon Jan 21, 2019 6:57 am
I have questions about audio formats.
1) Cannot convert the sounds to *. XWC if the file name is too long (for example, Video_consite_finalrender-1sst.wav)
Is there any way to fix this?
2) in Starbreeze XW-Compiler can compile sound for different game platforms.
Pc
Xbox
Playstaion2
Gamecube
The sound is converted to its own format, for PC -> OGG, for Xbox -> ACM... Playstaion2 and Gamecube?
For PC and Xbox sound is converted without problems.
But if select Playstaion2 and GameCube, the XW-Compiler program will issue an error.
What is the reason you do not know? Need to install somewhere?
It is known that for Playstaion3 used codec LAME - MP3 (Audio Layer 3 MPEG-1). https://yadi.sk/d/rgtsM4z3sWD_Xw
Have some working ways to convert LAME codec?
1) Cannot convert the sounds to *. XWC if the file name is too long (for example, Video_consite_finalrender-1sst.wav)
Code: Select all
Error: The sound name Video_consite_finalrender-1sst is too long (class CBUILDER_XWC:: Createsfxdesc, String 526, Mbuildrs. cpp)
2) in Starbreeze XW-Compiler can compile sound for different game platforms.
Pc
Xbox
Playstaion2
Gamecube
The sound is converted to its own format, for PC -> OGG, for Xbox -> ACM... Playstaion2 and Gamecube?
For PC and Xbox sound is converted without problems.
But if select Playstaion2 and GameCube, the XW-Compiler program will issue an error.
Code: Select all
ERROR: Error creating codec (class CWaveform :: Clmage :: Compress_Sound, line 81, MlmageCompressSound.cpp)
It is known that for Playstaion3 used codec LAME - MP3 (Audio Layer 3 MPEG-1). https://yadi.sk/d/rgtsM4z3sWD_Xw
Have some working ways to convert LAME codec?